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API > API/Runtime > API/Runtime/ChaosVehiclesCore
| Name | FSimOutputData |
| Type | struct |
| Header File | /Engine/Source/Runtime/Experimental/ChaosVehicles/ChaosVehiclesCore/Public/SimModule/SimulationModuleBase.h |
| Include Path | #include "SimModule/SimulationModuleBase.h" |
Syntax
struct FSimOutputData :
public Chaos::FSimulationModuleTypeContainer ,
public Chaos::TSimulationModuleTypeableBase< FSimOutputData >
Inheritance Hierarchy
- FSimulationModuleTypeContainer → FSimOutputData
- TSimulationModuleTypeableBase → FSimOutputData
Derived Classes
FSimOutputData derived class hierarchy
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FSimOutputData() |
SimModule/SimulationModuleBase.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~FSimOutputData() |
SimModule/SimulationModuleBase.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| AnimationData | FSimModuleAnimationData | SimModule/SimulationModuleBase.h | ||
| bEnabled | bool | SimModule/SimulationModuleBase.h | ||
| DebugString | FString | SimModule/SimulationModuleBase.h | ||
| ModuleGuid | int | SimModule/SimulationModuleBase.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void FillOutputState
(
const ISimulationModuleBase* SimModule |
SimModule/SimulationModuleBase.h | ||
virtual bool IsEnabled() |
SimModule/SimulationModuleBase.h | ||
virtual void Lerp
(
const FSimOutputData& InCurrent, |
SimModule/SimulationModuleBase.h | ||
FSimOutputData * MakeNewData() |
SimModule/SimulationModuleBase.h | ||
virtual FString ToString() |
SimModule/SimulationModuleBase.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static FName CHAOSTYPENAMERETRIVAL() |
SimModule/SimulationModuleBase.h |