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Unreal Engine C++ API Reference > Plugins > AssetManagerEditor > ReferenceViewer
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UEdGraphSchema
- UReferenceViewerSchema
References
Module | AssetManagerEditor |
Header | /Engine/Plugins/Editor/AssetManagerEditor/Source/AssetManagerEditor/Public/ReferenceViewer/ReferenceViewerSchema.h |
Include | #include "ReferenceViewer/ReferenceViewerSchema.h" |
Syntax
UCLASS&40;MinimalAPI&41;
class UReferenceViewerSchema : public UEdGraphSchema
Constructors
Type | Name | Description | |
---|---|---|---|
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UReferenceViewerSchema
(
const FObjectInitializer& ObjectInitializer |
Overridden from UEdGraphSchema
Type | Name | Description | |
---|---|---|---|
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void | BreakPinLinks
(
UEdGraphPin& TargetPin, |
Breaks all links from/to a single pin |
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void | BreakSinglePinLink
(
UEdGraphPin* SourcePin, |
Breaks the link between two nodes. |
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FPinConnectionResponse | CopyPinLinks
(
UEdGraphPin& CopyFromPin, |
Copies pin links from one pin to another without breaking the original links |
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FConnectionDrawingPolicy * | CreateConnectionDrawingPolicy
(
int32 InBackLayerID, |
Returns new FConnectionDrawingPolicy from this schema |
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void | DroppedAssetsOnGraph
(
const TArray< FAssetData >& Assets, |
Called when asset(s) are dropped onto a graph background. |
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void | GetAssetsGraphHoverMessage
(
const TArray< FAssetData >& Assets, |
Allows schema to generate a tooltip (icon & message) when the specified asset(s) are dragged over the specified graph |
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void | GetContextMenuActions
(
UToolMenu* Menu, |
Gets actions that should be added to the right-click context menu for a node or pin |
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FName | Returns parent context menu name | |
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FLinearColor | GetPinTypeColor
(
const FEdGraphPinType& PinType |
Gets the draw color of a pin based on it's type. |
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FPinConnectionResponse | MovePinLinks
(
UEdGraphPin& MoveFromPin, |
Break links on this pin and create links instead on MoveToPin |