Navigation
Unreal Engine C++ API Reference > Plugins > AssetManagerEditor > ReferenceViewer > UReferenceViewerSchema
- UEdGraphSchema::MovePinLinks()
- UReferenceViewerSchema::MovePinLinks()
References
Module | AssetManagerEditor |
Header | /Engine/Plugins/Editor/AssetManagerEditor/Source/AssetManagerEditor/Public/ReferenceViewer/ReferenceViewerSchema.h |
Include | #include "ReferenceViewer/ReferenceViewerSchema.h" |
Source | /Engine/Plugins/Editor/AssetManagerEditor/Source/AssetManagerEditor/Private/ReferenceViewer/ReferenceViewerSchema.cpp |
virtual FPinConnectionResponse MovePinLinks
&40;
UEdGraphPin & MoveFromPin,
UEdGraphPin & MoveToPin,
bool bIsIntermediateMove,
bool bNotifyLinkedNodes
&41; const
Remarks
Break links on this pin and create links instead on MoveToPin
Parameters
Name | Description |
---|---|
MoveFromPin | Pin we are breaking links from |
MoveToPin | Pin we are copying links to |
bIsIntermediateMove | Allows linking to transient pins, should only be true when called from utility functions |
bNotifyLinkedNodes | If true, it will notify linked nodes if it fails to move connection, this allows type fixup |