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API > API/Editor > API/Editor/UnrealEd
| Name | UWorldDependantEditorState |
| Type | class |
| Header File | /Engine/Source/Editor/UnrealEd/Public/EditorState/WorldEditorState.h |
| Include Path | #include "EditorState/WorldEditorState.h" |
Syntax
UCLASS (MinimalAPI, Abstract)
class UWorldDependantEditorState : public UEditorState
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UEditorState → UWorldDependantEditorState
Derived Classes
- UActorEditorContextEditorState
- UDataLayerEditorState
- ULevelEditorCameraEditorState
- UWorldPartitionEditorState
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UWorldDependantEditorState
(
const FObjectInitializer& ObjectInitializer |
EditorState/WorldEditorState.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UWorld * GetStateWorld() |
EditorState/WorldEditorState.h |
Protected
Overridden from UEditorState
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual TArray< TSubclassOf< UEditorState > > GetDependencies () |
Get a list of state types this editor state depends on. | EditorState/WorldEditorState.h |