Navigation
API > API/Editor > API/Editor/WorldPartitionEditor
| |
|
| Name |
UWorldPartitionEditorState |
| Type |
class |
| Header File |
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/WorldPartitionEditorState.h |
| Include Path |
#include "WorldPartition/WorldPartitionEditorState.h" |
Syntax
UCLASS (MinimalAPI)
class UWorldPartitionEditorState : public UWorldDependantEditorState
Inheritance Hierarchy
Constructors
| Name |
Remarks |
Include Path |
Unreal Specifiers |
UWorldPartitionEditorState
(
const FObjectInitializer& ObjectInitializer
)
|
|
WorldPartition/WorldPartitionEditorState.h |
|
Variables
Protected
| Name |
Type |
Remarks |
Include Path |
Unreal Specifiers |
| LoadedEditorLocationVolumes |
TArray< FName > |
|
WorldPartition/WorldPartitionEditorState.h |
- EditAnywhere
- Category=WorldState
|
| LoadedEditorRegions |
TArray< FBox > |
|
WorldPartition/WorldPartitionEditorState.h |
- EditAnywhere
- Category=WorldState
|
Functions
Public
| Name |
Remarks |
Include Path |
Unreal Specifiers |
virtual FText GetCategoryText()
|
|
WorldPartition/WorldPartitionEditorState.h |
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