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API > API/Editor > API/Editor/UnrealEd
| Name | UActorEditorContextEditorState |
| Type | class |
| Header File | /Engine/Source/Editor/UnrealEd/Public/EditorState/ActorEditorContextEditorState.h |
| Include Path | #include "EditorState/ActorEditorContextEditorState.h" |
Syntax
UCLASS (MinimalAPI)
class UActorEditorContextEditorState : public UWorldDependantEditorState
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UEditorState → UWorldDependantEditorState → UActorEditorContextEditorState
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UActorEditorContextEditorState
(
const FObjectInitializer& ObjectInitializer |
EditorState/ActorEditorContextEditorState.h |
Functions
Public
Overridden from UEditorState
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FText GetCategoryText() |
Get the category under which this state's properties should be displayed. | EditorState/ActorEditorContextEditorState.h |
Protected
Overridden from UEditorState
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FOperationResult CaptureState() |
Capture the state of the editor. Must be subclassed. | EditorState/ActorEditorContextEditorState.h | |
virtual FOperationResult RestoreState() |
Restore the state of the editor. Must be subclassed. | EditorState/ActorEditorContextEditorState.h |