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API > API/Editor > API/Editor/DataLayerEditor
| Name | UDataLayerEditorState |
| Type | class |
| Header File | /Engine/Source/Editor/DataLayerEditor/Public/DataLayer/DataLayerEditorState.h |
| Include Path | #include "DataLayer/DataLayerEditorState.h" |
Syntax
UCLASS ()
class UDataLayerEditorState : public UWorldDependantEditorState
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UEditorState → UWorldDependantEditorState → UDataLayerEditorState
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UDataLayerEditorState
(
const FObjectInitializer& ObjectInitializer |
DataLayer/DataLayerEditorState.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| LoadedDataLayers | TArray< TObjectPtr< const UDataLayerAsset > > | DataLayer/DataLayerEditorState.h |
|
|
| NotLoadedDataLayers | TArray< TObjectPtr< const UDataLayerAsset > > | DataLayer/DataLayerEditorState.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FText GetCategoryText() |
DataLayer/DataLayerEditorState.h |