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API > API/Editor > API/Editor/DataLayerEditor
| |
|
| Name |
UDataLayerEditorState |
| Type |
class |
| Header File |
/Engine/Source/Editor/DataLayerEditor/Public/DataLayer/DataLayerEditorState.h |
| Include Path |
#include "DataLayer/DataLayerEditorState.h" |
Syntax
UCLASS ()
class UDataLayerEditorState : public UWorldDependantEditorState
Inheritance Hierarchy
Constructors
| Name |
Remarks |
Include Path |
Unreal Specifiers |
UDataLayerEditorState
(
const FObjectInitializer& ObjectInitializer
)
|
|
DataLayer/DataLayerEditorState.h |
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Variables
Protected
| Name |
Type |
Remarks |
Include Path |
Unreal Specifiers |
| LoadedDataLayers |
TArray< TObjectPtr< const UDataLayerAsset > > |
|
DataLayer/DataLayerEditorState.h |
- EditAnywhere
- Category=DataLayers
|
| NotLoadedDataLayers |
TArray< TObjectPtr< const UDataLayerAsset > > |
|
DataLayer/DataLayerEditorState.h |
- EditAnywhere
- Category=DataLayers
|
Functions
Public
| Name |
Remarks |
Include Path |
Unreal Specifiers |
virtual FText GetCategoryText()
|
|
DataLayer/DataLayerEditorState.h |
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