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Unreal Engine C++ API Reference > Editor > UnrealEd > Tools
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UAssetEditor
- UBaseCharacterFXEditor
- UExampleCharacterFXEditor
- USmartObjectAssetEditor
- UUVEditor
References
Module | UnrealEd |
Header | /Engine/Source/Editor/UnrealEd/Public/Tools/UAssetEditor.h |
Include | #include "Tools/UAssetEditor.h" |
Syntax
class UAssetEditor :
public UObject,
public IAssetEditorInstance
Remarks
Base class for all asset editors.
Variables
Type | Name | Description | |
---|---|---|---|
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FBaseAssetToolkit * | ToolkitInstance |
Constructors
Type | Name | Description | |
---|---|---|---|
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UAssetEditor () |
Functions
Type | Name | Description | |
---|---|---|---|
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TSharedPtr< FBaseAssetToolkit > | ||
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void | GetObjectsToEdit
(
TArray< UObject* >& InObjectsToEdit |
|
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void | Initialize () |
|
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void | ||
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void |
Overridden from IAssetEditorInstance
Type | Name | Description | |
---|---|---|---|
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void | FocusWindow
(
UObject* ObjectToFocusOn |
|
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TSharedPtr< FTabManager > | ||
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FName | ||
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double | ||
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bool | ||
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void | RemoveEditingAsset
(
UObject* Asset |