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Unreal Engine C++ API Reference > Editor > UnrealEd > Tools > UAssetEditor
- IAssetEditorInstance::GetLastActivationTime()
- UAssetEditor::GetLastActivationTime()
References
Module | UnrealEd |
Header | /Engine/Source/Editor/UnrealEd/Public/Tools/UAssetEditor.h |
Include | #include "Tools/UAssetEditor.h" |
virtual double GetLastActivationTime&40;&41;