Navigation
Unreal Engine C++ API Reference > Editor > UnrealEd > Tools > UAssetEditor
- IAssetEditorInstance::IsPrimaryEditor()
- UAssetEditor::IsPrimaryEditor()
References
Module | UnrealEd |
Header | /Engine/Source/Editor/UnrealEd/Public/Tools/UAssetEditor.h |
Include | #include "Tools/UAssetEditor.h" |
virtual bool IsPrimaryEditor&40;&41; const