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FBaseAssetToolkit |
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FLegacyEdModeWidgetHelper |
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FStandardToolModeCommands |
FStandardToolModeCommands provides standard commands for Tools. |
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FStaticMeshComponentTarget |
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FStaticMeshComponentTargetFactory |
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ILegacyEdModeDrawHelperInterface |
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ILegacyEdModeSelectInterface |
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ILegacyEdModeToolInterface |
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ILegacyEdModeViewportInterface |
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ILegacyEdModeWidgetInterface |
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TInteractiveToolCommands |
TInteractiveToolCommands is a base class that handles connecting up Tool Actions (ie the FInteractiveToolAction provided by a UInteractiveTool) to the UnrealEditor Command system, which allows for remappable hotkeys, etc |
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TToolCompatibleMixin |
Mixin that handles complexity of tool support for you. |
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UAssetEditor |
Base class for all asset editors. |
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UBaseLegacyWidgetEdMode |
This class is to aid transitioning from native FEdModes to UEdModes, in the case that the FEdMode used property widgets and/or transform widgets To use this class: |
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UEdMode |
Base class for all editor modes. |
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UEdModeDefault |
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ULegacyEdModeDrawHelperInterface |
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ULegacyEdModeSelectInterface |
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ULegacyEdModeToolInterface |
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ULegacyEdModeViewportInterface |
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ULegacyEdModeWidgetInterface |
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