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Unreal Engine C++ API Reference > Editor > UnrealEd
Classes
Type | Name | Description | |
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FAssetEditorOptions | Options that should be unique per asset editor (like skeletal mesh or anim sequence editors) | |
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FClassPickerDefaults | Default Classes for the Class Picker Dialog | |
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FEditorCommand | A parameterless exec command that can be bound to hotkeys and menu items in the editor. | |
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FEditorCommandCategory | This class stores options global to the entire editor.A category to store a list of commands. | |
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FEditorKeyBinding | This class handles hotkey binding management for the editor.An editor hotkey binding to a parameterless exec. | |
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FViewportConfigOptions | Persistent per-viewport options | |
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UAnimationBlueprintEditorOptions | A configuration class used by the UAnimationBlueprint Editor to save editor settings across sessions. | |
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UCascadeOptions | CascadeOptions | |
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UCurveEdOptions | CurveEdOptions | |
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ULightmassOptionsObject | Lightmass Options Object Property window wrapper for various Lightmass settings | |
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UMaterialEditorOptions | A configuration class used by the UMaterial Editor to save editor settings across sessions. | |
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UMaterialStatsOptions | A configuration class used by the FMaterialStats to save settings across sessions. | |
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UPersonaOptions | ||
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UPhysicsAssetEditorOptions | ||
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UUnrealEdKeyBindings | ||
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UUnrealEdOptions |