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Unreal Engine C++ API Reference > Editor > UnrealEd > Preferences
References
Module | UnrealEd |
Header | /Engine/Source/Editor/UnrealEd/Classes/Preferences/PersonaOptions.h |
Include | #include "Preferences/PersonaOptions.h" |
Syntax
struct FAssetEditorOptions
Remarks
Options that should be unique per asset editor (like skeletal mesh or anim sequence editors)
Variables
Type | Name | Description | |
---|---|---|---|
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FName | Context | The name of the asset editor properties apply to |
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FViewportConfigOptions[4] | ViewportConfigs | Per-viewport configuration |
Constructors
Type | Name | Description | |
---|---|---|---|
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FAssetEditorOptions
(
const FName& InContext |
Functions
Type | Name | Description | |
---|---|---|---|
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void |
Operators
Type | Name | Description | |
---|---|---|---|
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bool | operator==
(
const FAssetEditorOptions& InOptions |