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bool |
bExposeLegacyMenuConstraintControls |
|
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bool |
bExposeLegacyMenuSimulationControls |
The following are for enabling/disabling controls at runtime. |
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bool |
bHideKinematicBodies |
When set, disables rendering for kinematic bodies |
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bool |
bHideSimulatedBodies |
When set, disables rendering for simulated bodies |
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uint32: 1 |
bRenderOnlySelectedConstraints |
Whether to only render selected constraints |
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bool |
bResetClothWhenSimulating |
When set, cloth will reset each time simulation is toggled |
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uint32: 1 |
bShowConstraintsAsPoints |
Whether to draw constraints as points |
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uint32: 1 |
bSimulationFloorCollisionEnabled |
Toggle collisions with floor in the simulation |
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bool |
bSolidRenderingForSelectedOnly |
When set, turns opacity of solid rendering for unselected bodies to zero |
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bool |
bUpdateJointsFromAnimation |
Lets you manually control the physics/animation |
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bool |
bUseGravityOverride |
Toggle gravity override vs gravity scale |
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float |
CollisionOpacity |
Opacity of 'solid' rendering |
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EPhysicsAssetEditorCollisionViewMode |
CollisionViewMode |
View mode for collision in edit mode |
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float |
ConstraintDrawSize |
Controls how large constraints are drawn in Physics Asset Editor |
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EPhysicsAssetEditorConstraintViewMode |
ConstraintViewMode |
View mode for constraints in edit mode |
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float |
GravityOverrideZ |
Gravity override used in the simulation |
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float |
GravScale |
Scale factor for the gravity used in the simulation |
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float |
HandleAngularDamping |
Angular damping of mouse spring forces |
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float |
HandleAngularStiffness |
Angular stiffness of mouse spring forces |
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float |
HandleLinearDamping |
Linear damping of mouse spring forces |
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float |
HandleLinearStiffness |
Linear stiffness of mouse spring forces |
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float |
InteractionDistance |
Raycast distance when poking or grabbing |
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float |
InterpolationSpeed |
How quickly we interpolate the physics target transform for mouse spring forces |
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int32 |
MaxFPS |
Max FPS for simulation in PhysicsAssetEditor. |
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EPhysicsAssetEditorMeshViewMode |
MeshViewMode |
View mode for meshes in edit mode |
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float |
PhysicsBlend |
Lets you manually control the physics/animation |
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TEnumAsByte< EPhysicsTransformUpdateMode::Type > |
PhysicsUpdateMode |
Determines whether simulation of root body updates component transform |
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float |
PokeBlendTime |
Time taken to blend from physics to animation. |
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float |
PokePauseTime |
Time between poking ragdoll and starting to blend back. |
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float |
PokeStrength |
Strength of the impulse used when poking with left mouse button |
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EPhysicsAssetEditorCollisionViewMode |
SimulationCollisionViewMode |
View mode for collision in simulation mode |
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EPhysicsAssetEditorConstraintViewMode |
SimulationConstraintViewMode |
View mode for constraints in simulation mode |
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EPhysicsAssetEditorMeshViewMode |
SimulationMeshViewMode |
View mode for meshes in simulation mode |