Navigation
Unreal Engine C++ API Reference > Editor > UnrealEd > Preferences
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UAnimationBlueprintEditorOptions
References
Module | UnrealEd |
Header | /Engine/Source/Editor/UnrealEd/Classes/Preferences/AnimationBlueprintEditorOptions.h |
Include | #include "Preferences/AnimationBlueprintEditorOptions.h" |
Syntax
class UAnimationBlueprintEditorOptions : public UObject
Remarks
A configuration class used by the UAnimationBlueprint Editor to save editor settings across sessions.
Variables
Type | Name | Description | |
---|---|---|---|
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uint32: 1 | bHideUnrelatedNodes | If true, fade nodes which are not connected to the selected nodes |
Constructors
Type | Name | Description | |
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UAnimationBlueprintEditorOptions
(
const FObjectInitializer& ObjectInitializer |