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Unreal Engine C++ API Reference > Editor > UnrealEd > Kismet2
Inheritance Hierarchy
- TSharedFromThis
- FGCObject
- FBlueprintCompileReinstancer
References
Module | UnrealEd |
Header | /Engine/Source/Editor/UnrealEd/Public/Kismet2/KismetReinstanceUtilities.h |
Include | #include "Kismet2/KismetReinstanceUtilities.h" |
Syntax
class FBlueprintCompileReinstancer :
public TSharedFromThis< FBlueprintCompileReinstancer >,
public FGCObject
Variables
Type | Name | Description | |
---|---|---|---|
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bool | bAllowResaveAtTheEndIfRequested | TRUE if this reinstancer should resave compiled Blueprints if the user has requested it |
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bool | bHasReinstanced | Whether or not this resinstancer has already reinstanced |
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bool | bIsRootReinstancer | TRUE if this is the root reinstancer that all other active reinstancing is spawned from |
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bool | bUseDeltaSerializationToCopyProperties | TRUE if delta serialization should be forced during FBlueprintCompileReinstancer::CopyPropertiesForUnrelatedObjects |
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TArray< UBlueprint * > | Children | Children of this blueprint, which will need to be recompiled and relinked temporarily to maintain the class layout |
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UClass * | ClassToReinstance | Reference to the class we're actively reinstancing |
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uint32 | ClassToReinstanceDefaultValuesCRC | |
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TObjectPtr< UClass > | DuplicatedClass | Reference to the duplicate of ClassToReinstance, which all previous instances are now instances of |
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TMap< FName, TObjectPtr< UFunction > > | FunctionMap | |
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TSet< UObject * > | ObjectsThatShouldUseOldStuff | Objects that should keep reference to old class |
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TObjectPtr< UObject > | OriginalCDO | The original CDO object for the class being actively reinstanced |
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TMap< FName, FProperty * > | PropertyMap | Mappings from old fields before recompilation to their new equivalents |
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EReinstClassType | ReinstClassType |
Constructors
Type | Name | Description | |
---|---|---|---|
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Default constructor, can only be used by derived classes | ||
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FBlueprintCompileReinstancer
(
UClass* InClassToReinstance, |
Sets the reinstancer up to work on every object of the specified class |
Destructors
Type | Name | Description | |
---|---|---|---|
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Functions
Type | Name | Description | |
---|---|---|---|
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void | BatchReplaceInstancesOfClass
(
const TMap< UClass*, UClass* >& InOldToNewClassMap, |
Batch replaces a mapping of one or more classes to their new class |
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void | BlueprintWasRecompiled
(
UBlueprint* BP, |
|
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void | ||
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void | CopyPropertiesForUnrelatedObjects
(
UObject* OldObject, |
Attempts to copy as many properties as possible from the old object to the new. |
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TSharedPtr< FBlueprintCompileReinstancer > | ||
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void | FinalizeFastReinstancing
(
TArray< UObject* >& ObjectsToReplace |
|
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void | FinishUpdateBytecodeReferences
(
const TSet< UBlueprint* >& DependentBPs, |
Consumes the set and map populated by calls to UpdateBytecodeReferences |
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void | GenerateFieldMappings
(
TMap< FFieldVariant, FFieldVariant >& FieldMapping |
Helper to gather mappings from the old class's fields to the new class's version |
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void | GetSortedClassHierarchy
(
UClass* ClassToSearch, |
Gathers the full class Hierarchy of the ClassToSearch, sorted top down (0 index being UObject, n being the subclasses) |
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bool | ||
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bool | ||
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bool | IsReinstClass
(
const UClass* Class |
Returns true if the given class is a REINST class (starts with the 'REINST_' prefix) |
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UClass * | MoveCDOToNewClass
(
UClass* OwnerClass, |
Function used to safely discard a CDO, so that the class can have its layout changed, callers must move parent CDOs aside before moving child CDOs aside: |
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void | MoveDependentSkelToReinst
(
UClass* OwnerClass, |
Moves CDOs aside to immutable versions of classes(`REINST_) so that the CDO's can safely be GC'd. |
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void | OptionallyRefreshNodes
(
UBlueprint* BP |
|
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void | ReconstructOwnerInstances
(
TSubclassOf< UActorComponent > ComponentClass |
When re-instancing a component, we have to make sure all instance owners' construction scripts are re-ran (in-case modifying the component alters the construction of the actor). |
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TSharedPtr< FReinstanceFinalizer > | ||
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TSharedPtr< FReinstanceFinalizer > | ReinstanceInner
(
bool bForceAlwaysReinstance |
|
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void | ReinstanceObjects
(
bool bForceAlwaysReinstance |
Reinstances all objects in the ObjectReinstancingMap |
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void | ReparentChild
(
UBlueprint* ChildBP |
Reparents the specified blueprint or class to be the duplicated class in order to allow properties to be copied from the previous CDO to the new one |
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void | ReparentChild
(
UClass* ChildClass |
Reparents the specified blueprint or class to be the duplicated class in order to allow properties to be copied from the previous CDO to the new one |
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void | ReplaceInstancesOfClass
(
UClass* OldClass, |
Replace all instances of OldClass with a new instance of NewClass |
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void | SaveClassFieldMapping
(
UClass* InClassToReinstance |
Saves a mapping of field names to their UField equivalents, so we can remap any bytecode that references them later |
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bool | Determine whether reinstancing actors should preserve the root component of the new actor | |
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void | UpdateBytecodeReferences
(
TSet< UBlueprint* >& OutDependentBlueprints, |
Updates references to properties and functions of the class that has in the bytecode of dependent blueprints |
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void | Verify that all instances of the duplicated class have been replaced and collected |
Overridden from FGCObject
Type | Name | Description | |
---|---|---|---|
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void | AddReferencedObjects
(
FReferenceCollector& Collector |
Pure virtual that must be overloaded by the inheriting class. |
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FString | Overload this method to report a name for your referencer |
Enums
Type | Name | Description | |
---|---|---|---|
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EReinstClassType | Cached value, mostly used to determine if we're explicitly targeting the skeleton class or not |
Constants
Name | Description |
---|---|
CompiledBlueprintsToSave | |
HotReloadedNewClass | |
HotReloadedOldClass |
Deprecated Functions
Type | Name | Description | |
---|---|---|---|
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void | BatchReplaceInstancesOfClass
(
TMap< UClass*, UClass* >& InOldToNewClassMap, |
Please use the version that takes an FReplaceInstancesOfClassParameters input instead. |
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void | EnlistDependentBlueprintToRecompile
(
UBlueprint* BP, |
This method performs no function and isn't invoked by the base class. Remove all calls to the base class method. |
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void | Please use the version that takes an FReplaceInstancesOfClassParameters input instead. | |
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void | ReplaceInstancesOfClassEx
(
const FReplaceInstancesOfClassParameters& Parameters |
Please use ReplaceInstancesOfClass() instead. |