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Unreal Engine C++ API Reference > Editor > UnrealEd > Kismet2 > FBlueprintCompileReinstancer
References
Module | UnrealEd |
Header | /Engine/Source/Editor/UnrealEd/Public/Kismet2/KismetReinstanceUtilities.h |
Include | #include "Kismet2/KismetReinstanceUtilities.h" |
Source | /Engine/Source/Editor/UnrealEd/Private/Kismet2/KismetReinstanceUtilities.cpp |
static UClass &42; MoveCDOToNewClass
&40;
UClass &42; OwnerClass,
const TMap< UClass &42;, UClass &42; > & OldToNewMap,
bool bAvoidCDODuplication
&41;
Remarks
Function used to safely discard a CDO, so that the class can have its layout changed, callers must move parent CDOs aside before moving child CDOs aside: