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Unreal Engine C++ API Reference > Editor > UnrealEd > Kismet2 > FBlueprintCompileReinstancer
References
Module | UnrealEd |
Header | /Engine/Source/Editor/UnrealEd/Public/Kismet2/KismetReinstanceUtilities.h |
Include | #include "Kismet2/KismetReinstanceUtilities.h" |
virtual bool ShouldPreserveRootComponentOfReinstancedActor&40;&41; const
Remarks
Determine whether reinstancing actors should preserve the root component of the new actor