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Indicates that a class has a default toolbar that is extensible
| Name | IHasToolBarExtensibility |
| Type | class |
| Header File | /Engine/Source/Editor/UnrealEd/Public/Toolkits/AssetEditorToolkit.h |
| Include Path | #include "Toolkits/AssetEditorToolkit.h" |
Syntax
class IHasToolBarExtensibility
Derived Classes
IHasToolBarExtensibility derived class hierarchy
- FBehaviorTreeEditorModule
- FDataRegistryEditorModule
- FDataTableEditorModule
- FDMXEditorModule
- FEnvironmentQueryEditorModule
- FLevelEditorModule
- FMassEntityEditorModule
- FNiagaraEditorModule
- IRigVMEditorModule
- FStateTreeEditorModule
- FStringTableEditorModule
- IAnimationBlueprintEditorModule
- IAnimationEditorModule
- ICascadeModule
- IDataprepEditorModule
- IFontEditorModule
- IWebAPIEditorModuleInterface
- IMaterialEditor
- IMaterialEditorModule
- IPhysicsAssetEditorModule
- IRenderGridEditorModule
- ISkeletalMeshEditorModule
- ISkeletonEditorModule
- IStaticMeshEditorModule
- ITextureEditorModule
- IUMGEditorModule
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
TSharedPtr< FExtensibilityManager > GetToolBarExtensibilityManager() |
Toolkits/AssetEditorToolkit.h |