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Unreal Engine C++ API Reference > Plugins > StateTreeEditorModule
Inheritance Hierarchy
- IModuleInterface
- IHasMenuExtensibility
- IHasToolBarExtensibility
- FStateTreeEditorModule
References
Module | StateTreeEditorModule |
Header | /Engine/Plugins/Runtime/StateTree/Source/StateTreeEditorModule/Public/StateTreeEditorModule.h |
Include | #include "StateTreeEditorModule.h" |
Syntax
class FStateTreeEditorModule :
public IModuleInterface ,
public IHasMenuExtensibility,
public IHasToolBarExtensibility
Remarks
The public interface to this module
Variables
Type | Name | Description | |
---|---|---|---|
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TSharedPtr< FExtensibilityManager > | MenuExtensibilityManager | |
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TSharedPtr< FStateTreeNodeClassCache > | NodeClassCache | |
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FDelegateHandle | OnUserDefinedStructReinstancedHandle | |
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FOnRegisterLayoutExtensions | RegisterLayoutExtensions | |
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TSharedPtr< FExtensibilityManager > | ToolBarExtensibilityManager |
Functions
Type | Name | Description | |
---|---|---|---|
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TSharedRef< IStateTreeEditor > | CreateStateTreeEditor
(
const EToolkitMode::Type Mode, |
Creates an instance of StateTree editor. |
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TSharedPtr< FExtensibilityManager > | ||
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TSharedPtr< FStateTreeNodeClassCache > | ||
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TSharedPtr< FExtensibilityManager > | ||
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FOnRegisterLayoutExtensions & | ||
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void | SetDetailPropertyHandlers
(
IDetailsView& DetailsView |
Sets the Details View with required State Tree Detail Property Handlers |
Overridden from IModuleInterface
Type | Name | Description | |
---|---|---|---|
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void | Called before the module is unloaded, right before the module object is destroyed. | |
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void | Called right after the module DLL has been loaded and the module object has been created Load dependent modules here, and they will be guaranteed to be available during ShutdownModule. |
Classes
Type | Name | Description | |
---|---|---|---|
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FOnRegisterLayoutExtensions |