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Unreal Engine C++ API Reference > Editor > UnrealEd
Inheritance Hierarchy
- TSharedFromThis
- FGCObject
- FEditorCommonDrawHelper
- FLegacyEdModeWidgetHelper
- FEdMode
- FPhysicsManipulationEdMode
References
Module | UnrealEd |
Header | /Engine/Source/Editor/UnrealEd/Public/PhysicsManipulationMode.h |
Include | #include "PhysicsManipulationMode.h" |
Syntax
class FPhysicsManipulationEdMode : public FEdMode
Remarks
Editor mode to manipulate physics objects in level editor viewport simulation
Constructors
Type | Name | Description | |
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Destructors
Type | Name | Description | |
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Overridden from FEdMode
Type | Name | Description | |
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bool | EndTracking
(
FEditorViewportClient* InViewportClient, |
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void | Enter () |
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void | Exit () |
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bool | StartTracking
(
FEditorViewportClient* InViewportClient, |
Overridden from FGCObject
Type | Name | Description | |
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void | AddReferencedObjects
(
FReferenceCollector& Collector |
Pure virtual that must be overloaded by the inheriting class. |
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FString | Overload this method to report a name for your referencer |
Overridden from FLegacyEdModeWidgetHelper
Type | Name | Description | |
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bool | InputDelta
(
FEditorViewportClient* InViewportClient, |
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bool | ||
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bool | Lets each tool determine if it wants to use the editor widget or not. |