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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/FPhysicsManipulationEdMode
- FEdMode::StartTracking()
- FPhysicsManipulationEdMode::StartTracking()
References
Module | UnrealEd |
Header | /Engine/Source/Editor/UnrealEd/Public/PhysicsManipulationMode.h |
Include | #include "PhysicsManipulationMode.h" |
Source | /Engine/Source/Editor/UnrealEd/Private/PhysicsManipulationMode.cpp |
virtual bool StartTracking
&40;
FEditorViewportClient &42; InViewportClient,
FViewport &42; InViewport
&41;