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Unreal Engine C++ API Reference > Editor > UnrealEd > AutoReimport
References
Module | UnrealEd |
Header | /Engine/Source/Editor/UnrealEd/Public/AutoReimport/AssetSourceFilenameCache.h |
Include | #include "AutoReimport/AssetSourceFilenameCache.h" |
Syntax
class FAssetSourceFilenameCache
Remarks
Class responsible for maintaing a cache of clean source file names (bla.txt) to asset data
Constructors
Type | Name | Description | |
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Functions
Type | Name | Description | |
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TOptional< FAssetImportInfo > | ExtractAssetImportInfo
(
const FAssetData& AssetData |
Helper functions to extract asset import information from asset registry tags |
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FAssetSourceFilenameCache & | Get () |
Singleton access |
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TArray< FAssetData > | GetAssetsPertainingToFile
(
const IAssetRegistry& Registry, |
Retrieve a list of assets that were imported from the specified filename |
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FAssetRenamedEvent & | ||
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void | Shutdown () |
Shutdown this instance of the cache |
Classes
Type | Name | Description | |
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FAssetRenamedEvent | Event for when an asset has been renamed, and has been updated in our source file cache |