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Unreal Engine C++ API Reference > Editor > UnrealEd > AutoReimport > FAssetSourceFilenameCache
References
Module | UnrealEd |
Header | /Engine/Source/Editor/UnrealEd/Public/AutoReimport/AssetSourceFilenameCache.h |
Include | #include "AutoReimport/AssetSourceFilenameCache.h" |
Source | /Engine/Source/Editor/UnrealEd/Private/AutoReimport/AssetSourceFilenameCache.cpp |
TArray< FAssetData > GetAssetsPertainingToFile
&40;
const IAssetRegistry & Registry,
const FString & AbsoluteFilename
&41; const
Remarks
Retrieve a list of assets that were imported from the specified filename