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Classes
| Type | Name | Description | |
|---|---|---|---|
| FDebugSkelMeshDynamicData | |||
| FDebugSkelMeshSceneProxy | A skeletal mesh component scene proxy with additional debugging options. | ||
| FScopedSuspendAlternateSkinWeightPreview | This class is use to remove the alternate skinning preview from the multiple editor that can show it. | ||
| FSelectedSocketInfo | |||
| UDebugSkelMeshComponent | |||
| UEditorAnimBaseObj | |||
| UEditorAnimCompositeSegment | |||
| UEditorAnimCurveBoneLinks | |||
| UEditorAnimSegment | |||
| UEditorCompositeSection | Abstract base class of animation composite base This contains Composite Section data and some necessary interface to make this work | ||
| UEditorNotifyObject | Proxy object for displaying notifies in the details panel with event data included alongside UAnimNotify | ||
| UEditorParentPlayerListObj | |||
| UEditorSkeletonNotifyObj |
Typedefs
| Name | Description |
|---|---|
| FGetExtendedViewportText | |
| FOnAnimCurveBonesChange | |
| FOnAnimObjectChange | |
| FOnAnimObjectChange | |
| FOnAnimSegmentChanged | Abstract base class of animation composite base This contains Composite Section data and some necessary interface to make this work |
| FOnAnimSegmentChanged | Abstract base class of animation composite base This contains Composite Section data and some necessary interface to make this work |
| FOnDebugForceLODChanged |
Enums
| Type | Name | Description | |
|---|---|---|---|
| EPersonaTurnTableMode::Type | Different modes for Persona's Turn Table. | ||
| EProcessRootMotionMode | Different modes for when processing root motion | ||
| ESkeletonDrawMode | Generic modes used to render debug skeletons depending on editor-specific context | ||
| EVisualizeRootMotionMode | Different modes for visualizing root motion |