Navigation
API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/Animation
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UEditorSkeletonNotifyObj
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Classes/Animation/EditorSkeletonNotifyObj.h |
| Include | #include "Animation/EditorSkeletonNotifyObj.h" |
Syntax
UCLASS (MinimalAPI)
class UEditorSkeletonNotifyObj : public UObject
Variables
| Type | Name | Description | |
|---|---|---|---|
| TWeakPtr< IEditableSkeleton > | EditableSkeleton | Current skeleton to try to grab objects from | |
| FName | Name | The name of the notify we represent |
Constructors
| Type | Name | Description | |
|---|---|---|---|
UEditorSkeletonNotifyObj
(
const FObjectInitializer& ObjectInitializer |