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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/Animation
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UEditorAnimCurveBoneLinks
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Classes/Animation/EditorAnimCurveBoneLinks.h |
| Include | #include "Animation/EditorAnimCurveBoneLinks.h" |
Syntax
UCLASS (MinimalAPI)
class UEditorAnimCurveBoneLinks : public UObject
Variables
| Type | Name | Description | |
|---|---|---|---|
| TWeakObjectPtr< UAnimCurveMetaData > | AnimCurveMetaData | ||
| TArray< FBoneReference > | ConnectedBones | ||
| FName | CurveName | ||
| TWeakPtr< class IEditableSkeleton > | EditableSkeleton | ||
| uint8 | MaxLOD | Max (Lowest) LOD to evaluate to curve. | |
| FOnAnimCurveBonesChange | OnChange |
Constructors
| Type | Name | Description | |
|---|---|---|---|
UEditorAnimCurveBoneLinks
(
const FObjectInitializer& ObjectInitializer |
Functions
| Type | Name | Description | |
|---|---|---|---|
| void | Initialize
(
const TWeakPtr< class IEditableSkeleton > InEditableSkeleton, |
||
| void | Initialize
(
UAnimCurveMetaData* InAnimCurveMetaData, |
||
| void | |||
| void | Refresh current Connected Bones data |
Overridden from UObject
| Type | Name | Description | |
|---|---|---|---|
| void | PostEditChangeProperty
(
FPropertyChangedEvent& PropertyChangedEvent |
Called when a property on this object has been modified externally |