Navigation
API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/Animation
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UEditorAnimBaseObj
- UEditorNotifyObject
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Classes/Animation/EditorNotifyObject.h |
| Include | #include "Animation/EditorNotifyObject.h" |
Syntax
UCLASS (MinimalAPI)
class UEditorNotifyObject : public UEditorAnimBaseObj
Remarks
Proxy object for displaying notifies in the details panel with event data included alongside UAnimNotify
Variables
| Type | Name | Description | |
|---|---|---|---|
| FAnimNotifyEvent | Event | The notify event to modify |
Constructors
| Type | Name | Description | |
|---|---|---|---|
UEditorNotifyObject
(
const FObjectInitializer& ObjectInitializer |
Functions
| Type | Name | Description | |
|---|---|---|---|
| void | InitialiseNotify
(
const FAnimNotifyEvent& InNotify |
Set up the editor object |
Overridden from UEditorAnimBaseObj
| Type | Name | Description | |
|---|---|---|---|
| bool | Copy changes made to the event object back to the montage asset | ||
| bool | PropertyChangeRequiresRebuild
(
FPropertyChangedEvent& PropertyChangedEvent |