Navigation
| Name | SubobjectDataInterface |
| Type | Editor |
| Location | /Engine/Source/Editor/SubobjectDataInterface/ |
| Module Build Rules | SubobjectDataInterface.Build.cs |
Classes
| Name | Remarks |
|---|---|
| FSubobjectDataAdapterBase | |
| FSubobjectDataInterfaceModule | |
| FSubobjectDataSubsystemAdapterBase | |
| USubobjectDataBlueprintFunctionLibrary | A function library with wrappers around the getter/setter functions for FSubobjectData that will make it easier to use within blueprint contexts. |
| USubobjectDataSubsystem | The Subobject Data Subsystem will produce the reflected subobject data based on a given root object. |
Structs
| Name | Remarks |
|---|---|
| FAddNewSubobjectParams | Options when adding a new subobject |
| FReparentSubobjectParams | Options for reparenting subobjects |
| FSubobjectData | A struct that represents a single subobject. |
| FSubobjectDataAdapterHandle | |
| FSubobjectDataHandle | A subobject handle is a globally unique identifier for subobjects Upon construction, the handle will be invalid. |
| FSubobjectDataSubsystemAdapterHandle | |
| FSubobjectDataSubsystemContextData_SingleUObjectContextObject | An implementation of the ContextData that supports containing a single UObject This is to provide interoperability with the existing ContextObject used in APIs of the SubobjectDataSubsystem |
| FSubobjectDataSubsystemContextData_TedsRow | |
| FSubobjectDataSubsystemContextDataBase |
Typedefs
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| FOnNewSubobjectAdded | TMulticastDelegate_OneParam< void, const FSubobjectData & > | SubobjectDataSubsystem.h |