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API > API/Editor > API/Editor/SubobjectDataInterface
Options for reparenting subobjects
| Name | FReparentSubobjectParams |
| Type | struct |
| Header File | /Engine/Source/Editor/SubobjectDataInterface/Public/SubobjectDataSubsystem.h |
| Include Path | #include "SubobjectDataSubsystem.h" |
Syntax
USTRUCT (BlueprintType , Category="SubobjectDataSubsystem")
struct FReparentSubobjectParams
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FReparentSubobjectParams() |
SubobjectDataSubsystem.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ActorPreviewContext | TObjectPtr< AActor > | The preview actor context to be used if in a blueprint context. | SubobjectDataSubsystem.h |
|
| BlueprintContext | TObjectPtr< UBlueprint > | Pointer to the blueprint context that this subobject is in. | SubobjectDataSubsystem.h |
|
| NewParentHandle | FSubobjectDataHandle | The handle of the subobject to reparent to. | SubobjectDataSubsystem.h |
|