Navigation
API > API/Editor > API/Editor/SubobjectDataInterface
| Name | FSubobjectDataAdapterBase |
| Type | class |
| Header File | /Engine/Source/Editor/SubobjectDataInterface/Public/SubobjectDataAdapterBase.h |
| Include Path | #include "SubobjectDataAdapterBase.h" |
Syntax
class FSubobjectDataAdapterBase
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~FSubobjectDataAdapterBase() |
SubobjectDataAdapterBase.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool CanCopy
(
const FSubobjectData& Data |
SubobjectDataAdapterBase.h | ||
virtual bool CanDelete
(
const FSubobjectData& Data |
SubobjectDataAdapterBase.h | ||
virtual bool CanDuplicate
(
const FSubobjectData& Data |
SubobjectDataAdapterBase.h | ||
virtual bool CanEdit
(
const FSubobjectData& Data |
SubobjectDataAdapterBase.h | ||
virtual bool CanRename
(
const FSubobjectData& Data |
SubobjectDataAdapterBase.h | ||
virtual bool CanReparent
(
const FSubobjectData& Data |
SubobjectDataAdapterBase.h | ||
virtual FSubobjectDataHandle FindChildByObject
(
const FSubobjectData& Data, |
SubobjectDataAdapterBase.h | ||
virtual const UActorComponent * FindComponentInstanceInActor
(
const FSubobjectData& Data, |
SubobjectDataAdapterBase.h | ||
virtual UActorComponent * FindMutableComponentInstanceInActor
(
const FSubobjectData& Data, |
SubobjectDataAdapterBase.h | ||
virtual FText GetActorDisplayText
(
const FSubobjectData& Data |
SubobjectDataAdapterBase.h | ||
virtual FText GetAssetName
(
const FSubobjectData& Data |
SubobjectDataAdapterBase.h | ||
virtual FText GetAssetPath
(
const FSubobjectData& Data |
SubobjectDataAdapterBase.h | ||
virtual UBlueprint * GetBlueprint
(
const FSubobjectData& Data |
SubobjectDataAdapterBase.h | ||
virtual UBlueprint * GetBlueprintBeingEdited
(
const FSubobjectData& Data |
SubobjectDataAdapterBase.h | ||
virtual FText GetComponentEditorOnlyTooltipText
(
const FSubobjectData& Data |
SubobjectDataAdapterBase.h | ||
virtual const UActorComponent * GetComponentTemplate
(
const FSubobjectData& Data, |
SubobjectDataAdapterBase.h | ||
virtual FText GetDisplayName
(
const FSubobjectData& Data |
SubobjectDataAdapterBase.h | ||
virtual FText GetDisplayNameContextModifiers
(
const FSubobjectData& Data, |
SubobjectDataAdapterBase.h | ||
virtual FString GetDisplayString
(
const FSubobjectData& Data, |
SubobjectDataAdapterBase.h | ||
virtual FText GetDragDropDisplayText
(
const FSubobjectData& Data |
SubobjectDataAdapterBase.h | ||
virtual FText GetIntroducedInToolTipText
(
const FSubobjectData& Data |
SubobjectDataAdapterBase.h | ||
virtual FText GetMobilityToolTipText
(
const FSubobjectData& Data |
SubobjectDataAdapterBase.h | ||
virtual const UObject * GetObject
(
const FSubobjectData& Data, |
SubobjectDataAdapterBase.h | ||
virtual const UObject * GetObjectForBlueprint
(
const FSubobjectData& Data, |
SubobjectDataAdapterBase.h | ||
virtual FName GetSocketFName
(
const FSubobjectData& Data |
SubobjectDataAdapterBase.h | ||
virtual FText GetSocketName
(
const FSubobjectData& Data |
Sockets for attaching in the viewport. | SubobjectDataAdapterBase.h | |
virtual FName GetVariableName
(
const FSubobjectData& Data |
SubobjectDataAdapterBase.h | ||
virtual bool HasValidSocket
(
const FSubobjectData& Data |
SubobjectDataAdapterBase.h | ||
virtual bool IsActor
(
const FSubobjectData& Data |
SubobjectDataAdapterBase.h | ||
virtual bool IsAssetVisible
(
const FSubobjectData& Data |
SubobjectDataAdapterBase.h | ||
virtual bool IsAttachedTo
(
const FSubobjectData& Data, |
SubobjectDataAdapterBase.h | ||
virtual bool IsBlueprintInheritedComponent
(
const FSubobjectData& Data |
SubobjectDataAdapterBase.h | ||
virtual bool IsChildActor
(
const FSubobjectData& Data |
SubobjectDataAdapterBase.h | ||
virtual bool IsChildActorSubtreeObject
(
const FSubobjectData& Data |
SubobjectDataAdapterBase.h | ||
virtual bool IsComponent
(
const FSubobjectData& Data |
SubobjectDataAdapterBase.h | ||
virtual bool IsDefaultSceneRoot
(
const FSubobjectData& Data |
SubobjectDataAdapterBase.h | ||
virtual bool IsInheritedComponent
(
const FSubobjectData& Data |
SubobjectDataAdapterBase.h | ||
virtual bool IsInstancedActor
(
const FSubobjectData& Data |
SubobjectDataAdapterBase.h | ||
virtual bool IsInstancedComponent
(
const FSubobjectData& Data |
SubobjectDataAdapterBase.h | ||
virtual bool IsInstancedInheritedComponent
(
const FSubobjectData& Data |
SubobjectDataAdapterBase.h | ||
virtual bool IsNativeComponent
(
const FSubobjectData& Data |
SubobjectDataAdapterBase.h | ||
virtual bool IsRootActor
(
const FSubobjectData& Data |
SubobjectDataAdapterBase.h | ||
virtual bool IsRootComponent
(
const FSubobjectData& Data |
SubobjectDataAdapterBase.h | ||
virtual bool IsSceneComponent
(
const FSubobjectData& Data |
SubobjectDataAdapterBase.h | ||
virtual bool SceneRootHasDefaultName
(
const FSubobjectData& Data |
SubobjectDataAdapterBase.h | ||
virtual void SetSocketName
(
FSubobjectData& Data, |
SubobjectDataAdapterBase.h | ||
virtual void SetupAttachment
(
FSubobjectData& Data, |
SubobjectDataAdapterBase.h |