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API > API/Editor > API/Editor/Sequencer
| Name | FSequencerSection |
| Type | class |
| Header File | /Engine/Source/Editor/Sequencer/Public/ISequencerSection.h |
| Include Path | #include "ISequencerSection.h" |
Syntax
class FSequencerSection : public ISequencerSection
Implements Interfaces
Derived Classes
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FSequencerSection
(
UMovieSceneSection& InSection |
ISequencerSection.h |
Functions
Public
Overridden from ISequencerSection
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void DilateSection
(
const TRange< FFrameNumber >& NewRange, |
New Range that's set as we Dilate | ISequencerSection.h | |
virtual UMovieSceneSection * GetSectionObject() |
The MovieSceneSection data being visualized | ISequencerSection.h | |
virtual bool IsReadOnly() |
ISequencerSection.h | ||
virtual int32 OnPaintSection
(
FSequencerSectionPainter& InPainter |
Called when the section should be painted | ISequencerSection.h |