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Unreal Engine C++ API Reference > Editor > Sequencer
Inheritance Hierarchy
- ISequencerSection
- FSequencerSection
- FContextualAnimNotifySection
- FContextualAnimSection
References
Module | Sequencer |
Header | /Engine/Source/Editor/Sequencer/Public/ISequencerSection.h |
Include | #include "ISequencerSection.h" |
Syntax
class FSequencerSection : public ISequencerSection
Variables
Type | Name | Description | |
---|---|---|---|
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TWeakObjectPtr< UMovieSceneSection > | WeakSection |
Constructors
Type | Name | Description | |
---|---|---|---|
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FSequencerSection
(
UMovieSceneSection& InSection |
Overridden from ISequencerSection
Type | Name | Description | |
---|---|---|---|
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void | DilateSection
(
const TRange< FFrameNumber >& NewRange, |
New Range that's set as we Dilate |
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UMovieSceneSection * | The MovieSceneSection data being visualized | |
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bool | IsReadOnly () |
|
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int32 | OnPaintSection
(
FSequencerSectionPainter& InPainter |
Called when the section should be painted |