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A color section implementation
| Name | FColorPropertySection |
| Type | class |
| Header File | /Engine/Source/Editor/MovieSceneTools/Public/Sections/ColorPropertySection.h |
| Include Path | #include "Sections/ColorPropertySection.h" |
Syntax
class FColorPropertySection : public FSequencerSection
Implements Interfaces
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FColorPropertySection
(
UMovieSceneSection& InSectionObject, |
Creates a new color property section. | Sections/ColorPropertySection.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ObjectBindingID | FGuid | The bound objects ID | Sections/ColorPropertySection.h | |
| PropertyBindings | TOptional< FTrackInstancePropertyBindings > | Property bindings used for retrieving object properties | Sections/ColorPropertySection.h | |
| WeakSequencer | TWeakPtr< ISequencer > | Weak pointer to the sequencer this section is for | Sections/ColorPropertySection.h |