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Unreal Engine C++ API Reference > Editor > Sequencer
References
Module | Sequencer |
Header | /Engine/Source/Editor/Sequencer/Public/SequencerSectionPainter.h |
Include | #include "SequencerSectionPainter.h" |
Syntax
class FSequencerSectionPainter
Remarks
Class that wraps up common section painting functionality
Variables
Type | Name | Description | |
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bool | bIsHighlighted | Whether the section is hovered or not |
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bool | bIsSelected | Whether the section is selected or not |
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bool | bParentEnabled | Whether our parent widget is enabled or not |
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FSlateWindowElementList & | DrawElements | List of slate draw elements - publicly modifiable |
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float | GhostAlpha | Whether the section is to be drawn semi-transparent or not |
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FGeometry | HeaderGeometry | The header geometry of the section. |
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const FGeometry & | InSectionGeometry | |
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int32 | LayerId | The layer ID we're painting on |
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const FGeometryTSharedPtr< UE::Sequencer::FSectionModel > | Section | |
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FSlateRect | SectionClippingRect | The full clipping rectangle for the section |
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FGeometry | SectionGeometry | The full geometry of the section. |
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TSharedPtr< UE::Sequencer::FSectionModel > | SectionModel | The section we are painting |
Destructors
Type | Name | Description | |
---|---|---|---|
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Virtual destructor |
Functions
Type | Name | Description | |
---|---|---|---|
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FLinearColor | BlendColor
(
FLinearColor InColor |
Blend the specified color with the default track color |
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FLinearColor | ||
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const FTimeToPixel & | Get a time-to-pixel converter for the section | |
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UMovieSceneTrack * | GetTrack () |
Get the track that this painter is painting sections for |
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int32 | Paint the section background with the tint stored on the track | |
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int32 | PaintSectionBackground
(
const FLinearColor& Tint |
Paint the section background with the specified tint override |
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Constructor |