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Unreal Engine C++ API Reference > Editor > PhysicsAssetEditor > IPhysicsAssetEditorModule
References
Module | PhysicsAssetEditor |
Header | /Engine/Source/Editor/PhysicsAssetEditor/Public/PhysicsAssetEditorModule.h |
Include | #include "PhysicsAssetEditorModule.h" |
TSharedRef< IPhysicsAssetEditor > CreatePhysicsAssetEditor
&40;
const EToolkitMode::Type Mode,
const TSharedPtr< IToolkitHost > & InitToolkitHost,
UPhysicsAsset &42; PhysicsAsset
&41;
Remarks
Creates a new PhysicsAssetEditor instance