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Static utility library for dealing with movie-scene blueprint endpoints at edit/cook-time
| Name | FMovieSceneDirectorBlueprintUtils |
| Type | struct |
| Header File | /Engine/Source/Editor/MovieSceneTools/Public/MovieSceneDirectorBlueprintUtils.h |
| Include Path | #include "MovieSceneDirectorBlueprintUtils.h" |
Syntax
struct FMovieSceneDirectorBlueprintUtils
Functions
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static UK2Node * CreateEndpoint
(
UBlueprint* Blueprint, |
Create a new endpoint for the specified sequence. | MovieSceneDirectorBlueprintUtils.h | |
static UK2Node_CustomEvent * CreateEventEndpoint
(
UBlueprint* Blueprint, |
Create a new event endpoint for the specified sequence. | MovieSceneDirectorBlueprintUtils.h | |
static UK2Node_FunctionEntry * CreateFunctionEndpoint
(
UBlueprint* Blueprint, |
Create a new function endpoint for the specified sequence. | MovieSceneDirectorBlueprintUtils.h | |
static UEdGraphPin * FindCallTargetPin
(
UK2Node* InEndpoint, |
Attempt to locate an output pin on the specified endpoint node that matches the specified pin class | MovieSceneDirectorBlueprintUtils.h | |
static UEdGraph * FindOrCreateEventGraph
(
UBlueprint* Blueprint, |
MovieSceneDirectorBlueprintUtils.h | ||
static FMovieSceneDirectorBlueprintEntrypointResult GenerateEntryPoint
(
const FMovieSceneDirectorBlueprintEndpointCall& EndpointCall, |
Main generation function for creating the necessary function graph for calling an event endpoint with the parameters specified in the entry point payload | MovieSceneDirectorBlueprintUtils.h | |
static bool GenerateEntryPointRawActorParameter
(
FKismetCompilerContext* Compiler, |
MovieSceneDirectorBlueprintUtils.h |