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Structure for holding value of a blueprint variable
| Name | FMovieSceneDirectorBlueprintVariableValue |
| Type | struct |
| Header File | /Engine/Source/Editor/MovieSceneTools/Public/MovieSceneDirectorBlueprintUtils.h |
| Include Path | #include "MovieSceneDirectorBlueprintUtils.h" |
Syntax
struct FMovieSceneDirectorBlueprintVariableValue
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ObjectValue | FSoftObjectPath | In the case the variable is a UObject, reference to the UObject | MovieSceneDirectorBlueprintUtils.h | |
| Value | FString | String value of the variable | MovieSceneDirectorBlueprintUtils.h |