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Result structure for a created blueprint entry point, i.e. a call to an endpoint
| Name | FMovieSceneDirectorBlueprintEntrypointResult |
| Type | struct |
| Header File | /Engine/Source/Editor/MovieSceneTools/Public/MovieSceneDirectorBlueprintUtils.h |
| Include Path | #include "MovieSceneDirectorBlueprintUtils.h" |
Syntax
struct FMovieSceneDirectorBlueprintEntrypointResult
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| CompiledFunctionName | FName | The name of the function that calls the endpoint | MovieSceneDirectorBlueprintUtils.h | |
| Entrypoint | UK2Node_FunctionEntry * | The entry point node | MovieSceneDirectorBlueprintUtils.h | |
| StalePayloadVariables | TArray< FName > | A list of payload variables that aren't valid anymore | MovieSceneDirectorBlueprintUtils.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void CleanUpStalePayloadVariables
(
Container& InPayloadVariables |
A utility method for cleaning up stale payload variables | MovieSceneDirectorBlueprintUtils.h |