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Parameters for creating an entry point, i.e. a call to an endpoint
| Name | FMovieSceneDirectorBlueprintEndpointCall |
| Type | struct |
| Header File | /Engine/Source/Editor/MovieSceneTools/Public/MovieSceneDirectorBlueprintUtils.h |
| Include Path | #include "MovieSceneDirectorBlueprintUtils.h" |
Syntax
struct FMovieSceneDirectorBlueprintEndpointCall
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| CustomizeEndpointCall | FMovieSceneCustomizeDirectorBlueprintEndpointCallDelegate | Callback for customizing the endpoint call | MovieSceneDirectorBlueprintUtils.h | |
| Endpoint | UEdGraphNode * | The endpoint node to call | MovieSceneDirectorBlueprintUtils.h | |
| ExposedPinNames | TArray< FName > | List of endpoint node pins that should be exposed to the call, for receiving special values at runtime | MovieSceneDirectorBlueprintUtils.h | |
| PayloadVariables | TMap< FName, FMovieSceneDirectorBlueprintVariableValue > | The values to pass to the endpoint node's parameters | MovieSceneDirectorBlueprintUtils.h |