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API > API/Editor > API/Editor/Blutility
| Name | UEditorUtilityBlueprintAsyncActionBase |
| Type | class |
| Header File | /Engine/Source/Editor/Blutility/Public/EditorUtilityLibrary.h |
| Include Path | #include "EditorUtilityLibrary.h" |
Syntax
UCLASS (MinimalAPI)
class UEditorUtilityBlueprintAsyncActionBase : public UBlueprintAsyncActionBase
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UBlueprintAsyncActionBase → UEditorUtilityBlueprintAsyncActionBase
Derived Classes
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UEditorUtilityBlueprintAsyncActionBase
(
const FObjectInitializer& ObjectInitializer |
EditorUtilityLibrary.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void RegisterWithGameInstance
(
const UObject* WorldContextObject |
EditorUtilityLibrary.h | ||
virtual void SetReadyToDestroy() |
EditorUtilityLibrary.h |