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API > API/Editor > API/Editor/Blutility
| |
|
| Name |
UAsyncEditorOpenMapAndFocusActor |
| Type |
class |
| Header File |
/Engine/Source/Editor/Blutility/Public/EditorUtilityLibrary.h |
| Include Path |
#include "EditorUtilityLibrary.h" |
Syntax
UCLASS (MinimalAPI)
class UAsyncEditorOpenMapAndFocusActor : public UEditorUtilityBlueprintAsyncActionBase
Inheritance Hierarchy
Constructors
| Name |
Remarks |
Include Path |
Unreal Specifiers |
UAsyncEditorOpenMapAndFocusActor
(
const FObjectInitializer& ObjectInitializer
)
|
|
EditorUtilityLibrary.h |
|
Variables
Public
Protected
| Name |
Type |
Remarks |
Include Path |
Unreal Specifiers |
| FocusActorName |
FString |
|
EditorUtilityLibrary.h |
|
| Map |
FSoftObjectPath |
|
EditorUtilityLibrary.h |
|
Functions
Public
| Name |
Remarks |
Include Path |
Unreal Specifiers |
void Start
(
FSoftObjectPath InMap,
FString InFocusActorName
)
|
|
EditorUtilityLibrary.h |
|
Static
| Name |
Remarks |
Include Path |
Unreal Specifiers |
|
|
EditorUtilityLibrary.h |
- BlueprintCallable
- Meta=(BlueprintInternalUseOnly="true")
|