Navigation
API > API/Editor > API/Editor/Blutility
| |
|
| Name |
UAsyncEditorWaitForGameWorld |
| Type |
class |
| Header File |
/Engine/Source/Editor/Blutility/Public/EditorUtilityLibrary.h |
| Include Path |
#include "EditorUtilityLibrary.h" |
Syntax
UCLASS (MinimalAPI)
class UAsyncEditorWaitForGameWorld : public UEditorUtilityBlueprintAsyncActionBase
Inheritance Hierarchy
Constructors
| Name |
Remarks |
Include Path |
Unreal Specifiers |
UAsyncEditorWaitForGameWorld
(
const FObjectInitializer& ObjectInitializer
)
|
|
EditorUtilityLibrary.h |
|
Variables
Public
Protected
| Name |
Type |
Remarks |
Include Path |
Unreal Specifiers |
| Index |
int32 |
|
EditorUtilityLibrary.h |
|
| Server |
bool |
|
EditorUtilityLibrary.h |
|
Functions
Public
| Name |
Remarks |
Include Path |
Unreal Specifiers |
void Start
(
int32 Index,
bool Server
)
|
|
EditorUtilityLibrary.h |
|
Static
| Name |
Remarks |
Include Path |
Unreal Specifiers |
|
|
EditorUtilityLibrary.h |
- BlueprintCallable
- Meta=(BlueprintInternalUseOnly="true")
|