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API > API/Editor > API/Editor/Blutility
| Name | UAsyncEditorDelay |
| Type | class |
| Header File | /Engine/Source/Editor/Blutility/Public/EditorUtilityLibrary.h |
| Include Path | #include "EditorUtilityLibrary.h" |
Syntax
UCLASS (MinimalAPI)
class UAsyncEditorDelay : public UEditorUtilityBlueprintAsyncActionBase
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UBlueprintAsyncActionBase → UEditorUtilityBlueprintAsyncActionBase → UAsyncEditorDelay
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UAsyncEditorDelay
(
const FObjectInitializer& ObjectInitializer |
EditorUtilityLibrary.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Complete | FAsyncDelayComplete | EditorUtilityLibrary.h |
|
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| EndFrame | uint64 | EditorUtilityLibrary.h | ||
| EndTime | double | EditorUtilityLibrary.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Start
(
float InMinimumSeconds, |
EditorUtilityLibrary.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static UAsyncEditorDelay * AsyncEditorDelay
(
float Seconds, |
EditorUtilityLibrary.h |
|