Navigation
Unreal Engine C++ API Reference > Editor > BlueprintGraph > UK2Node_CreateDelegate
- UEdGraphNode::GetJumpTargetForDoubleClick()
- UK2Node::GetJumpTargetForDoubleClick()
- UK2Node_CreateDelegate::GetJumpTargetForDoubleClick()
References
Module | BlueprintGraph |
Header | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CreateDelegate.h |
Include | #include "K2Node_CreateDelegate.h" |
Source | /Engine/Source/Editor/BlueprintGraph/Private/K2Node_CreateDelegate.cpp |
virtual UObject &42; GetJumpTargetForDoubleClick&40;&41; const
Remarks
Returns the object that should be focused when double-clicking on this node (the object can be an actor, which selects it in the world, or a node/graph/pin)