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Unreal Engine C++ API Reference > Editor > BlueprintGraph > UK2Node_ActorBoundEvent
References
Module | BlueprintGraph |
Header | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_ActorBoundEvent.h |
Include | #include "K2Node_ActorBoundEvent.h" |
Source | /Engine/Source/Editor/BlueprintGraph/Private/K2Node_ActorBoundEvent.cpp |
FMulticastDelegateProperty &42; GetTargetDelegateProperty&40;&41; const
Remarks
Return the delegate property that this event is bound to