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Unreal Engine C++ API Reference > Editor > BlueprintGraph > UK2Node_ActorBoundEvent
- UK2Node::CreateNodeHandler()
- UK2Node_Event::CreateNodeHandler()
- UK2Node_ActorBoundEvent::CreateNodeHandler()
References
Module | BlueprintGraph |
Header | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_ActorBoundEvent.h |
Include | #include "K2Node_ActorBoundEvent.h" |
Source | /Engine/Source/Editor/BlueprintGraph/Private/K2Node_ActorBoundEvent.cpp |
virtual FNodeHandlingFunctor &42; CreateNodeHandler
&40;
FKismetCompilerContext & CompilerContext
&41; const