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Unreal Engine C++ API Reference > Runtime > CoreUObject > UObject
Inheritance Hierarchy
References
Module | CoreUObject |
Header | /Engine/Source/Runtime/CoreUObject/Public/UObject/UnrealType.h |
Include | #include "UObject/UnrealType.h" |
Syntax
class FMulticastDelegateProperty : public FProperty
Remarks
Describes a list of functions bound to an Object.
Variables
Type | Name | Description | |
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TObjectPtr< UFunction > | SignatureFunction | Points to the source delegate function (the function declared with the delegate keyword) used in the declaration of this delegate property. |
Constructors
Type | Name | Description | |
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FMulticastDelegateProperty
(
UField* InField |
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FMulticastDelegateProperty
(
EInternal InInernal, |
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FMulticastDelegateProperty
(
FFieldVariant InOwner, |
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FMulticastDelegateProperty
(
FFieldVariant InOwner, |
Constructor used for constructing compiled in properties | |
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FMulticastDelegateProperty
(
FFieldVariant InOwner, FMulticastDelegateProperty
(
FFieldVariant InOwner, |
Compiled-in property constructor is deprecated, use other constructors instead. |
Functions
Type | Name | Description | |
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void | AddDelegate
(
FScriptDelegate ScriptDelegate, |
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void | ClearDelegate
(
UObject* Parent, |
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FField * | Construct
(
const FFieldVariant& InOwner, |
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const FMulticastScriptDelegate * | GetMulticastDelegate
(
const void* PropertyValue |
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FMulticastScriptDelegate & | GetMulticastScriptDelegate
(
const void* PropertyValue, |
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const TCHAR * | ImportDelegateFromText
(
FMulticastScriptDelegate& MulticastDelegate, |
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const TCHAR * | ImportText_Add
(
const TCHAR* Buffer, |
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const TCHAR * | ImportText_Remove
(
const TCHAR* Buffer, |
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void | RemoveDelegate
(
const FScriptDelegate& ScriptDelegate, |
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void | SetMulticastDelegate
(
void* PropertyValue, |
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FFieldClass * | StaticClass () |
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constexpr uint64 | ||
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constexpr uint64 |
Overridden from FProperty
Type | Name | Description | |
---|---|---|---|
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bool | ContainsObjectReference
(
TArray< const FStructProperty* >& EncounteredStructProps, |
Returns true if this property, or in the case of e.g. array or struct properties any sub- property, contains a UObject reference. |
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EConvertFromTypeResult | ConvertFromType
(
const FPropertyTag& Tag, |
Allows a property to implement backwards compatibility handling for tagged properties |
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void | ExportText_Internal
(
FString& ValueStr, |
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FString | GetCPPType
(
FString* ExtendedTypeText, |
Returns the text to use for exporting this property to header file. |
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FString | ||
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bool | Identical
(
const void* A, |
Determines whether the property values are identical. |
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void | InstanceSubobjects
(
void* Data, |
Creates new copies of components |
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bool | NetSerializeItem
(
FArchive& Ar, |
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bool | Returns true, if Other is property of exactly the same type |
Overridden from FField
Type | Name | Description | |
---|---|---|---|
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void | AddReferencedObjects
(
FReferenceCollector& Collector |
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void | BeginDestroy () |
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void | PostDuplicate
(
const FField& InField |
Fixups after duplicating a Field |
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void | Begin UObject interface: the following functions mimic UObject interface for easier transition from UProperties to FProperties. |
Operators
Type | Name | Description | |
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void | operator delete
(
void* InMem |
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void * | operator new
(
const size_t InSize |
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void * | operator new
(
const size_t InSize, |
Typedefs
Constants
Name | Description |
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EmptyDelegate |
Deprecated Functions
Type | Name | Description | |
---|---|---|---|
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FMulticastDelegateProperty
(
FFieldVariant InOwner, FMulticastDelegateProperty
(
FFieldVariant InOwner, |
Compiled-in property constructor is deprecated, use other constructors instead. |