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Unreal Engine C++ API Reference > Editor > BlueprintGraph > UK2Node
- UK2Node::PreloadRequiredAssets()
- UAnimGraphNode_PoseHandler::PreloadRequiredAssets()
- UK2Node_CallMaterialParameterCollectionFunction::PreloadRequiredAssets()
- UAnimGraphNode_BlendSpaceBase::PreloadRequiredAssets()
- UK2Node_PixelMappingBaseComponent::PreloadRequiredAssets()
- UAnimGraphNode_SequenceEvaluator::PreloadRequiredAssets()
- UAnimGraphNode_PoseByName::PreloadRequiredAssets()
- UAnimGraphNode_RetargetPoseFromMesh::PreloadRequiredAssets()
- UAnimGraphNode_Mirror::PreloadRequiredAssets()
- UAnimGraphNode_SequencePlayer::PreloadRequiredAssets()
- UK2Node_EvaluateLiveLinkFrame::PreloadRequiredAssets()
- UAnimGraphNode_LayeredBoneBlend::PreloadRequiredAssets()
- UAnimGraphNode_BlendListByEnum::PreloadRequiredAssets()
- UK2Node_GetSequenceBinding::PreloadRequiredAssets()
- UK2Node_GetDataTableRow::PreloadRequiredAssets()
- UK2Node_BreakStruct::PreloadRequiredAssets()
- UK2Node_TransitionRuleGetter::PreloadRequiredAssets()
- UK2Node_SwitchEnum::PreloadRequiredAssets()
- UK2Node_MakeStruct::PreloadRequiredAssets()
- UK2Node_Timeline::PreloadRequiredAssets()
- UK2Node_MacroInstance::PreloadRequiredAssets()
- UAnimGraphNode_BlendSpaceGraphBase::PreloadRequiredAssets()
References
Module | BlueprintGraph |
Header | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node.h |
Include | #include "K2Node.h" |
virtual void PreloadRequiredAssets&40;&41;
Remarks
Called before compilation begins, giving a blueprint time to force the linker to load data