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Unreal Engine C++ API Reference > Editor > AnimGraph > UAnimGraphNode_BlendSpaceBase
- UK2Node::PreloadRequiredAssets()
- UAnimGraphNode_BlendSpaceBase::PreloadRequiredAssets()
References
Module | AnimGraph |
Header | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BlendSpaceBase.h |
Include | #include "AnimGraphNode_BlendSpaceBase.h" |
Source | /Engine/Source/Editor/AnimGraph/Private/AnimGraphNode_BlendSpaceBase.cpp |
virtual void PreloadRequiredAssets&40;&41;
Remarks
Called before compilation begins, giving a blueprint time to force the linker to load data