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Unreal Engine C++ API Reference > Editor > BlueprintGraph > UK2Node_MacroInstance
- UK2Node::PreloadRequiredAssets()
- UK2Node_MacroInstance::PreloadRequiredAssets()
References
Module | BlueprintGraph |
Header | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_MacroInstance.h |
Include | #include "K2Node_MacroInstance.h" |
Source | /Engine/Source/Editor/BlueprintGraph/Private/K2Node_MacroInstance.cpp |
virtual void PreloadRequiredAssets&40;&41;
Remarks
Called before compilation begins, giving a blueprint time to force the linker to load data